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* VGM music package                           *
* http://vgmrips.net/                         *
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Game name:           Stuart Little: The Journey
                     Home
System:              Nintendo Game Boy Color
Music hardware:      Game Boy DMG (LR35902)

Music author:        Mark Ortiz
Game developer:      Tiertex Design Studios
Game publisher:      Activision
Game release date:   2001-08-24

Package created by:  Lu9
Package version:     2.00

Song list, in approximate game order:
Song name                           Length:
                                    Total  Loop
01 Title Screen / Ending            0:48   0:12
02 Main Menu / Flag Pole Position   1:05   1:05
03 Dear Diary                       0:07   0:06
04 Wash Day / Roadster Racing       0:35   0:34
05 Level Clear                      0:07   -
06 Post-level Cutscene              1:29   1:28
07 Game Over / Race Lost            0:06   -
08 Stick 'Em Up                     1:23   1:22
09 Ahoy There / Escape From Central 
   Park                             1:41   1:40
10 All Items Collected              0:03   -
11 Make It Snappy / Up To His Neck
   In It                            1:33   1:31
12 Post-level Cutscene (No Intro
   Cut-off)                         1:29   1:28
13 Make It Snappy / Up To His Neck
   In It (No Intro Cut-off)         1:33   1:31

Total Length                       11:58  22:55


Notes:
Originally my first of many packs of obscure
licensed games by Tiertex Design Studios
in 2001 that use MusyX Audio Tools for GB.
There were no GBS rips of them whatsoever
which motivated me to do these packs.
Logging from the games can be very easy with
MAME VGM mod as you can just turn off
sound effects and play the music normally.
Though in some games, hacking might be
required to get some unused songs or songs
that get cut off before finishing.
In this re-rip I give "Stick 'Em Up" a
better loop point as the previous was 
missing a small section.
vgm_cmp was not used this time, as it
caused many issues with the previous version
of the pack. The wave channel issues should
be gone completely, thanks to a "Game Boy
Color mode" introduced with VGMPlay 0.50.0.
a specific DMG-only wave RAM quirk that
doesn't happen on GBC was what was causing
the wave channel to play corrupted waveforms
(gb_corrupt_wave_ram)
It is a rare occurrance.


Package history:
1.00 2018-10-02 Lu9: Initial release.
2.00 2022-09-13 Lu9: Full re-rip/improvement.
 Added "GBC Mode" bit in header to disable DMG
 wave corruption. (VGMPlay 0.50.0 and above)
 Added "no intro cut-off" versions of two
 tracks that don't play properly in-game.
